Home
Photographs
Art
Music
Writings
Multimedia
drqshadow dot comdrqshadow dot comdrqshadow dot com

/// Mikey Cannot Be Bothered

 

Jeremy Could Not Overcome Ye...

007: GoldenEye for the N64

What Could Have Been

Raving Like None Hath Raved Before

Originally presented ( ( ( widescreen ) ) ) format, Alex is seen here, joined by Jeremy and Mikey in what sadly became the sole pastime for the entire floor... gaming on the Nintendo 64. Seeing as how Mikey can't be bothered to look away from the screen, I'd assume he's currently playing while Jeremy and Al are merely offering moral support. Many an evening was spent laughing the night away, as Al attempted to reason a polygonal Mario into finally making that f'ing jump. Even more fun was watching four people squint at my 13" television, attempting to play multiplayer Goldeneye with one another. Never have I been happier that I've advanced to a big screen tv.

Click the large image above to pop up the full-size, uncropped photo in a new window. You can navigate your way around the other photos in this section by clicking the thumbnails underneath this text. Or, if you prefer, you can go back to the index page by putting your browser's "back" button to use. That, or you can click right here.

Al As "Dapper Dan" The Dark, Suited, Q Exploring the Glowstick Phenomenon Fitted for Cement Shoes

ON THE LEFT:
That ominous black box was the original incarnation of the Nintendo 64, exactly the appearance of Jeremy's war-worn system which was being put to use in this photo. The second link covers all your GoldenEye: 007 bases. Just TRY to avoid fisticuffs, playing a four player deathmatch on a screen that small. The final link is screenshots from the in-production, but never completed Final Fantasy 64, a title which could have single-handedly saved the system.


 


Copyright © Q 2006. If you want to link me or repackage my words somewhere else, it's cool... just let me know.
E-Mail Q